
" In regards to Fortress Europe, until the invasion is successful nothing else matters. "
Updated: Tuesday, 27 January 2010
Background
In the dense morning fog, US B17 bombers overshot the German beach defenses by over 5 kilometers. This was followed by a massive naval barrage wherein most of the naval bombardment fell short. Unknown to the Allies, however, battle-hardened veterans of the crack 352nd German Infantry Division awaited the swarm of LCVP amphibious landing craft loaded with Allied troops of the veteran 1st Infantry Division and the 29th Division. Starting at 0630 hours, the initial assault waves, made up primarily of infantry troops, were tasked with securing their sectors prior to the arrival of the larger LCT's, LCM's and LST's which were loaded with armored vehicles, trucks, half-tracks, artillery pieces and other heavy ordnance as well as thousands of tons of supplies and more troops. However, in the initial assaults, many of the smaller LCVP's were swept off-course and were scattered all along Omaha Beach, from Fox-Red west to Dog Green Sectors. Adding to the confusion, the well-placed enemy machinegun and artillery fire was horrific, with the intense fire from the bluffs taking its toll, reducing battalions to companies and companies to platoons and even individual sections all along the invasion beach. Within the first 15 minutes of the initial landing, most of the officers and NCO's were either dead or wounded, with company losses of over 66% all to common. In Easy Company /2/16th RGT, of the 160 men that exited the landing craft in the first wave, 105 never made it off of the beach. By 10 am, those that managed to struggle ashore to safety had only a toehold in the red stained sand. The Americans GI's knew that the only soldiers remaining on the beach would either be those that were already dead or those that were about to die. Many, infact, did die. By the end of D-Day, US casualties (in total) numbered 1465 killed, 3184 wounded, 1928 missing and 26 captured. This was Bloody Omaha on 6 June 1944.

Above, wartime (1944) map and aerial photograph of Widertandnester (German Resistance Nets) 62 and 61 located overlooking the Allied designation Fox-Green Sector of the coastline of the Normandy Region (Code name Omaha Beach) of Nazi occupied France. Gun emplacements are shown by red symbols, the blue letters indicating the specific types and not there numerical strengths. The Flames of War "Bloody Omaha" game table will be loosely based on this diagram.
The Game Table
The game scenario is taken from "HIT THE BEACH", with the specific rules taken from FOW'S D-Day book. The table contains a Sea Zone (4-6"), a Surf Zone (4-6"), a Beach Zone (8") and Hinterland Zone. Although there was no Sea Wall on Fox-Green Beach, it is shown on our table, running the length of the bluff line. There is one exit from the Beach Zone, through the Sea Wall and into the Hinterland Zone, that accounts for the rest of the table space. Directly behind the Sea Wall (and concertina wire, if applicable) is the gently rising slope-line that runs the entire length of the table and is Very Difficult Going and is impassible for all vehicles. On Omaha Beach, there were five (5) exits off of the beach, that ran up thru the bluffs and on to the flatter plateau. These "draws", designated as F1, E3, E1, D3 or D1, were the only exits off of the beach for all vehicles, to include tanks. They are the same in our scenario. As the tables are still in the "designing" phase, it has not as yet been determined whether the tables will each be 6 foot long and 4 feet deep or 4 feet long and 6 foot deep. The German "defense" pockets", indicated as Wn61 (still being designed) and Wn62, are shown on the diagram. Given the position of the bunkers and anti-tank systems, when placement is completed, the exits (only one of two shown to date) will be extremely hazardous for any Allied vehicles that attempt to use these roads to get off of the beaches. All German fortifications and gun emplacements are not as yet shown on the below table so please check back frequently as more items are added to the battle map daily. Dunka....

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D-Day Game at a Convention
Another
two photos of a very well done D-Day table at a miniature convention up
north. The presentation is dramatic in its dioramic effect and well
thought out as a workable playing surface as well. By "splitting" the
game surface into two 6 foot long by 4 feet deep sections (the immediate assault
area and the counter-attack area immediately behind the defensive "Wiederstandnesters")
you actually have two separate gaming areas, both of which have plenty of
"elbow" room for gaming comfort as well as for maneuvering troops and
equipment. In a multi-table layout, as this one is, there is no trouble
reaching miniature stands and figures anywhere on the play surface and you still
maintain the lengthily "beach-front" effect that is so important when
recreating the Omaha invasion beach. The set-up above (each section being 12
foot long and 4 feet deep) can easily and comfortably accommodate
three players per side, and even more if you add more tables.
Additionally, if carefully spaced and stacked, a very large and visually grand
play surface can be moved easily in a pick-up truck. Great job,
fellas.....
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The Attacker's Mission
American commanders must push their companies inland from the beach, at any cost, and secure the objectives atop the ridge as soon as possible. There are no other objectives on the play surface, especially in the Beach Zone, therefore a determined drive forward is essential for victory. There will be no withdrawal or retreat, as there is no place else to go but forward and into the face of the awaiting enemy. The Allied commanders (players) should expect to sustain very heavy losses with many units being Pinned. This is to be expected. Do not be daunted or hesitant due to losses. To pause or "dig in" anywhere short of the objectives will only increase losses, especially on the beach. Therefore, Victory can only be achieved by getting off of the beach.
The Defender's Mission
The enemy invasion has finally begun. Under no circumstances must the German commanders permit the American forces to gain a bridgehead. German players have but one purpose and that is to insure that their troops hold all of the objectives while destroying the enemy on the beach. There will be no retreat, no fall back and no withdrawal. The Americans are to strong and too numerous, and will have over-whelming numbers. If they get off of the beach and gain a foot-hold in the Hinterland, the defensive line will eventually crumble.
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Wiederstandnesters
There was not a continual line of German defenses on Omaha Beach, but rather Wiederstandnesters (resistance nests) established close to and covering the exits points that led up from the beach. These are located within the Hinterland Zone and contain bunkers, machinegun pits and mortar positions (tobruks), and entrenchments surrounded by entanglements with minefields.
The Objectives
Per Beach Sector, there are two objectives, both of which will be contained within the Hinderland Zone. The Axis defender will place his objective first, which can be placed either within or outside of one of the Wiederstandest's. The exact location is up to the German player, however, his objective cannot be placed within 12" of the Beach Zone, 8" of either table edge or within 20" of the rear edge of the table. Once the German player has placed his objective, the American player will place down his objective, following the same guidelines and limitations as outlined for the defending player.
Zone Notes
Sea and Surf Zones: Impassible except for Amphibious Land Craft and DD tanks
Beach Zone: The beach zone is Difficult Going but does not hinder the movement of troops once they are ashore. According to the FOW rules, any German landing craft obstacles, that are on the beach, do not hinder or afford cover to assaulting US troops.
Sea Wall: Divides the Beach Zone from the Hinterland and is Very Difficult Going as well as Anti-Tank Obstacle that provides Bullet Proof Cover to Infantry and Man-Packed Gun Teams sheltering on the seaward size.
Beach Exits: A single road passing through the sea wall that permits passage from the beach zone to the Hinterland.
Hinterland Zone: A gentle sloping rise starting at the sea wall, that levels off and extends the remaining distance of the game table. Both objectives and the German defense fortifications are placed within the Hinterland Zone.
Allied Forces
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The invasion force,
which is based on a Rifle Company (as illustrated in Fortress Europe) is rated as CONFIDENT
VETERANS, and is illustrated below. The Allied player must hold half of
his platoons in the Floating Reserve with the rest being placed in Landing
Craft in the Sea Zone. The below "army list", minus the Air
Support and the Mortar Platoon and replaced with the available Naval
Gunfire Support, is contained on Page 24 of the FOW D-Day game book. Pursuant to the FOW D-Day
scenario "Hit the Beach", the
US invasion force have 75% more points then
the defending Axis Forces. (2200
Pts).
* Tanks may be DD type or can be brought in to the Beach Zone by LCT's (Landing Craft Tanks) |
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German Forces
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The
defending force, which is based on a Grenadierkompanie and
rated as CONFIDENT VETERANS, and is annotated below. The
below list was also taken from
Page 24 of the FOW D-Day game book
with the below upgrades made, which best represented
what was located in Wiederstandnest 61 and 62 during the actual invasion.
The Main Defense
Force, and the defenses are placed in the Hinterland Zone
with the Delayed Reserve elements held off of the table until they can be
brought on to the table via the correct numerical die result on a D6 die
roll. (1260+ Pts)
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HMG42 Open Bunker (Tobruk)
37mm Tank Turret
Bunker
Enclosed Bunker

Mine Field (5 x 20cm) Open Gun Emplacement Dragons Teeth Anti-Tank Obstacle
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Special Rules
The below are exerts taken from the "HIT THE BEACH" scenario special rules , a full listing which is contained in the Flames of War "D-Day Scenario Book, starting on pages 11 thru 17, disregarding the Fortification Points which were taken from FOW Bloody Omaha. The same special rules will apply in our scenario except where noted herein or annotated above).
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More D-Day game information will be coming soon